Monday, June 28, 2010


I didn't make this up, it's something that has been done in production design both in live action and animation for a long time. It's a lot of fun to play with. Here is how I used it in a recent comic.

Sunday, June 27, 2010

squaring off

sometimes it helps to square off your cylinders. Especially for 3/4 views and twisting figures. For more cartoony designs you can get away with round cylinders, but for more realistic designs this becomes more helpful.

Thursday, June 17, 2010

Open House this Saturday at LAAFA

Come draw this Saturday June 19th from 11am to 4pm at LAAFA. There will be free uninstructed workshops, various demos, food, wine raffles and more. I'll be there drawing if you want to ask me about the class I'm teaching.

Sunday, June 13, 2010

How to move a character in space

this is more of a conceptual idea than an actual step by step process. But I find it helpful when I can't quite figure out how to rotate characters in space. The key is to know the difference between a shape and a form. Forms have very clear closed off ends and are not ambiguous. they are easy to turn and rotate. Shapes on the other hand can be very ambiguous.

Tuesday, June 8, 2010

John K class

John K, the creator of "Ren and Stimpy" is teaching a class. Someone told me they thought it was expensive, but personally, I think it is extremely cheap. Here is why. You could go to a really expensive art school and still never learn how to draw because it's really rare to find people who know how to draw. Most people "cheat" by drawing really sloppy or only learning the surface features and memorizing flat shapes, but don't really know what's going on under the surface. If you can be one of the very rare people who actually knows how to draw, then you will go much further than the people around you. If you take his class (assuming you study really hard), you can make that money back in 1 illustration job, or a few days of freelance.

Wednesday, June 2, 2010